Latest Scientific Imaging Jobs

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Principal Developer Technology Engineer

This role involves collaborating with top game developers to optimize GPU performance and advance rendering technologies, particularly in path tracing and neural graphics. The engineer will develop and tune AI models and algorithms, work closely with NVIDIA's architecture and driver teams, and contribute to next-generation GPU innovations. Responsibilities include creating technical demos, profiling performance, and presenting research at conferences.

NVIDIA PLN 483,750 – PLN 838,500 pa
Remote Permanent
NVIDIA logo

Principal Developer Technology Engineer

This role involves collaborating with top game developers to optimize GPU performance and advance rendering technologies, particularly in path tracing and neural graphics. The engineer will develop and tune AI models, work closely with NVIDIA's architecture teams, and create technical demonstrations and publications. A strong background in real-time graphics, low-level optimization, and AI is essential.

NVIDIA PLN 483,750 – PLN 838,500 pa
Remote Permanent

AI Research Engineer

This role involves advancing AI research by developing hardware-aware algorithms and efficient implementations for Graphcore's specialized AI processors. The engineer will design and run ML experiments, collaborate across silicon and software teams, and contribute to publications at top AI conferences. Work focuses on pushing the boundaries of training, inference, and novel AI models across domains like life sciences and reinforcement learning.

Graphcore Cambridge, United Kingdom
Hybrid Permanent

AI Research Engineer

As a Research Engineer at Graphcore, you will contribute to cutting-edge AI research, focusing on hardware-aware AI algorithms and AI-aware hardware developments. You will work closely with researchers to generate and implement ideas, publish at leading AI conferences, and collaborate on projects that advance the field of AI hardware.

Graphcore United Kingdom
On-site Permanent

Software Optimization Engineer – GPU / Hardware-Accelerated Media (FFmpeg / HandBrake / Intel® Quick Sync Video) (f/m/d)

This role involves deep technical work on hardware-accelerated video processing, focusing on optimizing open-source media tools like FFmpeg and HandBrake for Intel GPUs. You'll collaborate with open-source communities and ISVs to enhance performance of Intel® Quick Sync Video across encoding, decoding, and AI-enhanced workflows. The position emphasizes upstream contributions, performance analysis, and influencing future media technology development at Intel.

Intel €112,550 pa
Hybrid Permanent

Software Optimization Engineer – GPU / Hardware-Accelerated Media (FFmpeg / HandBrake / Intel® Quick Sync Video) (f/m/d)

This role involves deep software engineering work on GPU-accelerated video technologies, focusing on optimizing media pipelines using Intel® Quick Sync Video and open-source tools like FFmpeg and HandBrake. The engineer will collaborate with open-source communities, ISVs, and internal teams to enhance video encoding, decoding, and AI-assisted workflows across client and workstation platforms. Key responsibilities include performance analysis, upstream contributions, and influencing future media hardware and software architectures.

Intel €112,550 pa
Hybrid Permanent
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Senior Compiler Engineer

This role involves designing and optimizing compiler technology for NVIDIA's Grace CPUs, focusing on performance-critical AI and HPC workloads. You'll contribute to the upstream GNU Toolchain, collaborate with open-source communities, and influence next-generation CPU microarchitecture. The position requires deep expertise in compiler development and close collaboration with distributed engineering teams.

NVIDIA Cambridge, United Kingdom
On-site Permanent
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Senior HPC Performance Engineer

In this role, you will analyze and optimize High Performance Computing (HPC) applications on NVIDIA's HPC servers and systems. You will work with a range of applications, from small benchmarks to large-scale distributed-memory systems, identifying performance bottlenecks and providing insights to compiler and application engineering teams.

Remote Permanent
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Senior HPC Performance Engineer

In this role, you will analyze and optimize High Performance Computing (HPC) applications on NVIDIA's HPC servers and systems. You will work with a range of applications, from small benchmarks to large-scale distributed-memory systems, and provide insights to compiler and application engineering teams to drive performance improvements.

NVIDIA Germany
Remote Permanent
NVIDIA logo

Senior HPC Performance Engineer

In this role, you will analyze and optimize High Performance Computing (HPC) applications on NVIDIA's HPC servers and systems. You will work with a range of applications, from small benchmarks to large-scale distributed-memory systems, identifying performance bottlenecks and providing insights to compiler and application engineering teams.

Remote Permanent
NVIDIA logo

Senior Compiler Engineer

This role involves designing and optimizing compiler technology for NVIDIA's Grace CPUs, focusing on performance-critical AI and HPC workloads. You'll contribute to the upstream GNU Toolchain, develop new optimizations, and collaborate with open-source communities and pre-silicon teams. The position is central to advancing compiler infrastructure for next-generation data center and supercomputing systems.

On-site Permanent
NVIDIA logo

Senior Compiler Engineer

This role involves designing, developing, and improving the upstream GNU Toolchain for NVIDIA's CPUs, focusing on performance optimization for AI, HPC, and data center applications. You will work with a distributed team to enhance compiler software, contribute to open source projects, and collaborate on next-generation CPU micro-architecture.

On-site Permanent

Software Optimization Engineer – GPU / Hardware-Accelerated Media (FFmpeg / HandBrake / Intel® Quick Sync Video) (f/m/d)

This role involves deep technical work on optimizing open-source media software such as FFmpeg and HandBrake for Intel's GPU and hardware-accelerated video technologies, including Intel® Quick Sync Video and oneVPL. The engineer will engage directly with open-source communities and ISVs to upstream improvements, analyze performance, and influence future media architectures. It combines low-level media codec development with cross-platform optimization across Linux and Windows environments.

Intel €112,550 pa
Hybrid Permanent

Software Enabling and Optimization Engineer – GPU Compute (Vulkan / Cross-OS) (f/m/d)

This role involves deep technical work on GPU compute software, focusing on Vulkan-based optimization across Windows, Linux, and ChromeOS. You'll collaborate with ISVs, open-source communities, and internal teams to enhance performance on Intel platforms, using low-level programming and performance analysis. The position emphasizes full-cycle development, from prototyping to go-to-market support, with a strong focus on cross-OS compatibility and ecosystem engagement.

Intel Germany €130,300 pa
Hybrid Permanent

Software Enabling and Optimization Engineer – GPU Compute (Vulkan / Cross-OS) (f/m/d)

This role involves enabling and optimizing GPU compute workloads on Intel platforms using Vulkan and cross-OS development across Windows, Linux, and ChromeOS. The engineer will collaborate with ISVs, open-source communities, and internal teams to debug, profile, and enhance performance of software on Intel client systems. Key activities include developing proof-of-concepts, driving platform adoption, and providing technical feedback to shape future GPU architectures.

Intel €130,300 pa
Hybrid Permanent