Latest Graphics Processing Units Jobs

Spotlight
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Semiconductor Test Engineering Team Leader

Lead the development and execution of manufacturing test strategies for an advanced AI accelerator chip, overseeing both internal teams and external partners. Drive test architecture, DFT integration, and silicon bring-up across high-speed interfaces like PCIe Gen6 and LPDDR, with a focus on yield, scalability, and advanced packaging. Work closely with cross-functional teams to ensure robust test coverage and successful high-volume manufacturing transfer.

Fractile Bristol, United Kingdom
On-site Permanent
Spotlight
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Senior Processor Architect

This role involves defining and driving the architecture of high-performance compute engines for AI acceleration, including ISA design, memory hierarchies, and on-chip interconnects. The architect will work closely with design, verification, and software teams to translate architectural vision into real-world silicon, using performance modelling and data-driven analysis. It's a hands-on position requiring deep expertise in processor design and cross-disciplinary collaboration to deliver cutting-edge AI hardware.

Fractile London, United Kingdom
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Developer Technology Engineer, Energy

This role involves optimizing high-performance computing (HPC) and AI workflows in the energy sector on NVIDIA's GPU platforms. The engineer will profile and tune CUDA applications for seismic processing, reservoir simulation, and power grid modeling, working closely with customers and internal teams to deliver performance improvements. Key responsibilities include kernel optimization, multi-GPU scaling, benchmarking, and developing reusable code and reference implementations.

Remote Permanent
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Developer Technology Engineer, Energy

This role involves optimizing GPU-accelerated applications for energy simulation and AI workflows using CUDA and NVIDIA platforms. The engineer will profile and enhance performance of seismic processing, reservoir simulation, and power grid workloads on multi-GPU and multi-node systems. Responsibilities include developing reference implementations, supporting customer deployments, and collaborating with internal teams to improve product roadmaps based on real-world feedback.

NVIDIA Switzerland
On-site Permanent

FPGA Engineer

Design and verify VHDL-based FPGA solutions for complex aerospace and defence systems, integrating with hardware and software teams. Develop robust designs using Mentor Graphics and FPGA vendor tools, with responsibility for requirements analysis, timing constraints, and system-level debugging. Work within safety-critical environments, potentially involving DO-254 standards and embedded processor cores in FPGAs.

Copello United Kingdom
Hybrid Contract Clearance Required
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Lead Physical Design Engineer

This role involves leading the end-to-end physical implementation of advanced ASIC/SoC chips, from synthesis and floorplanning to sign-off, with a focus on optimising performance, power, and area. The engineer will work closely with RTL, DFT, and process teams, using EDA tools and advanced AI techniques to enhance design quality and productivity. Full-chip ownership and collaboration across disciplines are key aspects of the position.

Fractile London, United Kingdom
On-site Permanent
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Lead Physical Design Engineer

This role involves leading the end-to-end physical implementation of advanced AI accelerator chips, from synthesis and floorplanning to sign-off, with full responsibility for PPA optimisation, power integrity, and physical verification. The engineer will lead teams, mentor junior staff, and develop EDA flows using tools like Innovus and Fusion Compiler, while collaborating closely with RTL, architecture, and DFT teams. A key focus is leveraging AI-driven methodologies to enhance design quality and productivity in a tightly integrated full-stack environment.

Fractile Bristol, United Kingdom
On-site Permanent

Principal FPGA Engineer

Design and develop advanced FPGA solutions using VHDL/Verilog, with responsibility for verification, integration, and requirements capture across complex engineering programmes. Work closely with cross-functional teams to debug and deliver robust FPGA designs within a highly regulated, collaborative environment. Focus on technical ownership and resolution of design challenges in safety- or mission-critical systems.

FINTEC recruit Edinburgh, Alba / Scotland, United Kingdom £70,000 – £80,000 pa

Electronics Engineer

Design and test high-speed digital electronics hardware and PCAs for advanced airborne radar systems. Collaborate across engineering disciplines to integrate and verify hardware, firmware, and software in a high-reliability aerospace and defence environment. Involved in full lifecycle development, from schematic capture to system-level testing and technical documentation.

PWHytek Ltd Edinburgh, Alba / Scotland, United Kingdom
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Developer Technology Engineer, Energy

This role involves optimizing GPU-accelerated applications for energy simulation and AI workflows using CUDA and NVIDIA platforms. The engineer will profile and enhance performance of seismic processing, reservoir simulation, and power grid workloads on multi-GPU and multi-node systems. Collaboration with customers and internal teams is key to delivering scalable performance improvements and influencing product roadmaps.

Remote Permanent
NVIDIA logo

Developer Technology Engineer, Energy

This role involves optimizing GPU-accelerated applications for energy simulation and AI workflows using CUDA and NVIDIA platforms. The engineer will profile and enhance performance of seismic processing, reservoir simulation, and power grid workloads on multi-GPU and distributed systems. Collaboration with customers and internal teams is key to delivering scalable, high-performance solutions and influencing product development.

Remote Permanent
NVIDIA logo

Developer Technology Engineer, Energy

This role involves optimizing GPU-accelerated applications for energy simulation and AI workflows using CUDA and NVIDIA platforms. The engineer will profile and improve performance of seismic processing, reservoir simulation, and power grid workloads on multi-GPU and multi-node systems. Responsibilities include developing reference implementations, supporting customer deployments, and collaborating with internal teams to influence product roadmaps based on real-world use cases.

Remote Permanent
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Compiler Engineer - AI Inference

Design and optimize compilers for AI inference workloads on next-generation NVIDIA GPUs, focusing on kernel generation and computational graph optimizations. Collaborate across hardware and software teams to co-design future silicon and improve datacenter-scale AI deployment. Work with MLIR and deliver high-performance compilation solutions for cutting-edge AI applications.

NVIDIA Cambridge, United Kingdom
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Senior/Principal Physical Design Engineer

This role involves leading the physical implementation of advanced ASIC/SoC designs for AI accelerators, from synthesis through to sign-off. The engineer will focus on optimizing performance, power, and area using state-of-the-art EDA tools and deep expertise in low-power design and timing closure. Collaboration with RTL, DFT, and process teams is key to ensuring design integrity and manufacturability at advanced nodes.

Fractile Bristol, United Kingdom
On-site Permanent
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Senior/Principal Physical Design Engineer

This role involves end-to-end physical implementation of advanced ASIC/SoC designs for AI accelerators, including floorplanning, placement, clock tree synthesis, routing, and sign-off. The engineer will optimise for performance, power, and area (PPA) using industry-standard EDA tools and collaborate closely with RTL, architecture, and process technology teams. Focus areas include timing closure, low-power design, and manufacturability for cutting-edge nodes like 7nm and below.

Fractile London, United Kingdom
On-site Permanent