Latest Research Scientist (Semiconductors) Jobs

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Data Processing Developer Technology Intern - 2026

As a Data Processing Developer Technology Intern, you will research and develop GPU acceleration techniques for AI and data processing workloads. You will collaborate with technical experts to optimize complex algorithms and contribute to the design of next-generation hardware and software architectures.

NVIDIA Bristol, United Kingdom
On-site Internship
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Data Processing Developer Technology Intern - 2026

As a Data Processing Developer Technology Intern, you will research and develop GPU acceleration techniques for AI workloads, collaborate with experts to optimize complex algorithms, and contribute to the design of next-generation hardware and software. You will also publish and present your findings to the developer community, influencing the future of AI and HPC solutions.

NVIDIA France
On-site Internship

Production Engineer

This role involves providing technical support throughout the production process, conducting fault finding and analysis, driving continuous improvement in manufacturing methods, and managing new product introductions. The position also includes product lifecycle management, ensuring designs meet DFM and DFA criteria, and supporting a rigorous safety culture.

Teledyne FLIR Chelmsford, United Kingdom
On-site Permanent

Senior Test Engineer

This role involves developing and maintaining optical test methods, providing hands-on support for new product introduction and production, and driving continuous improvement in test processes. You will work closely with optical design, manufacturing, quality, and operations teams to ensure high-reliability and regulatory compliance.

Teledyne FLIR St Asaph, Cymru / Wales, LL17 0RF, United Kingdom
On-site Permanent

Hardware Development Engineer

As a Hardware Development Engineer, you will design, debug, and optimize advanced processor systems for AI workloads. You will collaborate with silicon, architecture, and software teams to solve complex engineering problems and ensure system performance and reliability.

Graphcore Bristol, United Kingdom
Hybrid Permanent

Software Optimization Engineer – GPU / Hardware-Accelerated Media (FFmpeg / HandBrake / Intel® Quick Sync Video) (f/m/d)

This role involves deep software engineering work on GPU-accelerated video technologies, focusing on optimizing media pipelines using Intel® Quick Sync Video and open-source tools like FFmpeg and HandBrake. The engineer will collaborate with open-source communities, ISVs, and internal teams to enhance video encoding, decoding, and AI-assisted workflows across client and workstation platforms. Key responsibilities include performance analysis, upstream contributions, and influencing future media hardware and software architectures.

Intel €112,550 pa
Hybrid Permanent

Software Optimization Engineer – GPU / Hardware-Accelerated Media (FFmpeg / HandBrake / Intel® Quick Sync Video) (f/m/d)

This role involves deep technical work on optimizing open-source media software such as FFmpeg and HandBrake for Intel's GPU and hardware-accelerated video technologies, including Intel® Quick Sync Video and oneVPL. The engineer will engage directly with open-source communities and ISVs to upstream improvements, analyze performance, and influence future media architectures. It combines low-level media codec development with cross-platform optimization across Linux and Windows environments.

Intel €112,550 pa
Hybrid Permanent

Hardware Validation & Debug Engineer

This role involves hands-on system validation and debugging of Graphcore’s silicon platforms, working closely with architecture, silicon, hardware, and firmware teams. You will tackle complex hardware challenges, drive root-cause analysis, and bring new platforms to life, contributing directly to the quality and performance of AI hardware.

Graphcore Bristol, United Kingdom
Hybrid Permanent Flexible
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Principal Developer Technology Engineer

This role involves collaborating with top game developers to optimize GPU performance and advance real-time rendering using path tracing and neural graphics. The engineer will develop and tune AI models and rendering algorithms, contribute to future GPU architecture direction, and create technical demonstrations. Work includes profiling, optimization, and presenting findings at conferences.

NVIDIA PLN 483,750 – PLN 838,500 pa
Hybrid Permanent
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Principal Developer Technology Engineer

This role involves working closely with top AAA game developers to optimize GPU performance and advance rendering technologies, particularly in path tracing and neural graphics. The engineer will develop and fine-tune AI models and rendering algorithms, collaborate with NVIDIA's architecture and driver teams, and contribute to next-generation GPU innovations. Responsibilities also include creating technical demos, publishing whitepapers, and presenting at conferences to drive AI and graphics adoption in gaming.

NVIDIA Germany PLN 483,750 – PLN 838,500 pa
Remote Permanent
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Principal Developer Technology Engineer

This role involves collaborating with top game developers to optimize GPU performance and advance rendering technologies like path tracing and neural graphics. The engineer will develop and tune AI models, work closely with NVIDIA's architecture teams, and contribute to next-generation GPU innovations. Responsibilities include building technical demos, profiling algorithms, and presenting research at conferences.

NVIDIA PLN 483,750 – PLN 838,500 pa
Remote Permanent
NVIDIA logo

Principal Developer Technology Engineer

This role involves collaborating with top game developers to optimize GPU performance and advance rendering technologies, particularly in path tracing and neural graphics. The engineer will develop and tune AI models and algorithms, work closely with NVIDIA's architecture and driver teams, and contribute to next-generation GPU innovations. Responsibilities include creating technical demos, profiling performance, and presenting research at conferences.

NVIDIA PLN 483,750 – PLN 838,500 pa
Remote Permanent
NVIDIA logo

Principal Developer Technology Engineer

This role involves collaborating with top game developers to optimize GPU performance and advance rendering technologies, particularly in path tracing and neural graphics. The engineer will develop and tune AI models, work closely with NVIDIA's architecture teams, and create technical demonstrations and publications. A strong background in real-time graphics, low-level optimization, and AI is essential.

NVIDIA PLN 483,750 – PLN 838,500 pa
Remote Permanent
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Senior HPC AI Cluster Engineer

NVIDIA is looking for an experienced HPC-AI Engineer to join the Networking Clusters Solutions Infrastructure team. we are focused on building supercomputers and AI clusters based on groundbreaking technologies. We are looking for an outstanding engineer, be a key player...

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Senior Machine Learning Applications and Compiler Engineer, LPX

You will develop and optimize algorithms for NVIDIA's LPX inference and compiler stack, working at the intersection of large-scale systems, compilers, and deep learning. Responsibilities include building high-performance runtime and compiler components, benchmarking performance, and collaborating with hardware teams to influence future architectures.

NVIDIA Cambridge, United Kingdom
Hybrid Permanent