Latest Scientific Imaging Jobs

NVIDIA logo

Principal Developer Technology Engineer

This role involves working closely with top AAA game developers to optimize GPU performance and advance rendering technologies, particularly in path tracing and neural graphics. The engineer will develop and fine-tune AI models and rendering algorithms, collaborate with NVIDIA's architecture and driver teams, and contribute to next-generation GPU innovations. Responsibilities also include creating technical demos, publishing whitepapers, and presenting at conferences to drive AI and graphics adoption in gaming.

NVIDIA Germany PLN 483,750 – PLN 838,500 pa
Remote Permanent
NVIDIA logo

Principal Developer Technology Engineer

This role involves collaborating with top game developers to optimize GPU performance and advance rendering technologies like path tracing and neural graphics. The engineer will develop and tune AI models, work closely with NVIDIA's architecture teams, and contribute to next-generation GPU innovations. Responsibilities include building technical demos, profiling algorithms, and presenting research at conferences.

NVIDIA PLN 483,750 – PLN 838,500 pa
Remote Permanent

Test Engineer

This role involves testing, commissioning, and validating advanced high-tech engineering systems in a precision manufacturing environment. The Test Engineer will diagnose electrical, mechanical, and system-level faults, follow technical documentation, and ensure product reliability and compliance. Working within a rotating shift pattern, the position supports production timelines and quality standards in a cutting-edge industrial setting.

BMR Solutions Severn Beach, Gloucestershire, BS35 4NR, United Kingdom £35,000 pa
On-site Permanent

Moulding Process Engineer

TQR are working exclusively with a global Manufacturer based at their Plymouth site to recruit an experienced Process Engineer at their Plymouth site. As a key member of the Engineering function, the successful candidate will support safe, reliable, and efficient...

TQR Consultancy Ltd Plymouth, Devon, United Kingdom

Production Operative

This role involves hands-on production work in a semiconductor manufacturing environment, focusing on precision tasks such as wire bonding, die attach, and wafer saw operations. The candidate will support assembly and testing processes while adhering to strict quality and safety standards. It's an opportunity to work in a technically demanding setting with scope for career development.

STEM Recruitment Polbeth, West Lothian, EH55 8SP, United Kingdom
On-site Permanent

Senior Manager - Failure Analysis

This role involves managing and developing a Failure Analysis team, coordinating projects, and providing technical leadership. The position is crucial for the company's growth and technology goals, combining hands-on technical work with managerial responsibilities.

Pragmatic Semiconductor Stockton-on-Tees, TS21, United Kingdom
On-site Permanent

AI Research Engineer

An AI Research Engineer at Graphcore works at the intersection of machine learning and hardware-aware algorithm development, conducting high-impact research in areas like efficient training, reinforcement learning, and life sciences. The role involves designing and implementing novel AI experiments, collaborating across silicon and software teams, and publishing at top-tier conferences. Engineers contribute directly to shaping next-generation AI hardware through performance-optimised implementations and scalable deep learning solutions.

Graphcore Bristol, United Kingdom
Hybrid Permanent

AI Research Engineer

This role involves advancing AI research by developing and testing novel machine learning algorithms that leverage Graphcore's specialized AI hardware. The engineer will collaborate across disciplines to translate theoretical ideas into high-performance implementations, focusing on efficient training, inference, and scalable distributed systems. Work contributes directly to publications and the co-design of next-generation AI hardware.

Graphcore London, United Kingdom
Hybrid Permanent

Software Optimization Engineer – GPU / Hardware-Accelerated Media (FFmpeg / HandBrake / Intel® Quick Sync Video) (f/m/d)

This role involves deep software engineering and optimization work on GPU-accelerated video technologies, focusing on hardware-accelerated encode, decode, and transcode pipelines using Intel® Quick Sync Video and modern codecs. You'll contribute directly to open-source projects like FFmpeg and HandBrake, collaborate with media communities and ISVs, and influence Intel's media technology roadmap through performance analysis, upstream contributions, and technical leadership across Linux and Windows platforms.

Intel Germany €112,550 pa
Hybrid Permanent

Software Optimization Engineer – GPU / Hardware-Accelerated Media (FFmpeg / HandBrake / Intel® Quick Sync Video) (f/m/d)

This role involves deep software engineering work on GPU-accelerated video technologies, focusing on optimizing and contributing to open-source media projects like FFmpeg and HandBrake. The engineer will drive hardware-accelerated media performance on Intel platforms by collaborating with open-source communities, ISVs, and internal teams, while influencing future media architectures through real-world feedback and upstream contributions.

Intel €112,550 pa
Hybrid Permanent

Software Enabling and Optimization Engineer – GPU Compute (Vulkan / Cross-OS) (f/m/d)

This role involves enabling and optimizing GPU compute workloads on Intel platforms using Vulkan across Windows, Linux, and ChromeOS. The engineer will collaborate with ISVs, open-source communities, and internal teams to develop, debug, and optimize software solutions, focusing on performance tuning and platform adoption. Key responsibilities include technical consultation, workload characterization, and influencing future Intel GPU architecture through hands-on engineering and ecosystem engagement.

Intel €130,300 pa
Hybrid Permanent

Software Enabling and Optimization Engineer – GPU Compute (Vulkan / Cross-OS) (f/m/d)

This role involves enabling and optimizing GPU compute workloads on Intel platforms using Vulkan across Windows, Linux, and ChromeOS. The engineer will collaborate with ISVs, open-source communities, and internal teams to develop, debug, and optimize software solutions leveraging Intel GPU capabilities. Key responsibilities include performance tuning, technical consultation, and influencing future GPU software and hardware architecture.

Intel €130,300 pa
Hybrid Permanent

Software Enabling and Optimization Engineer – GPU Compute (Vulkan / Cross-OS) (f/m/d)

This role involves deep technical work on GPU compute optimization using Vulkan across Windows, Linux, and ChromeOS, focusing on enabling and enhancing performance for ISVs and open-source projects on Intel platforms. The engineer will develop prototypes, conduct performance analysis, and collaborate closely with internal teams and external partners to optimize workloads in areas like AI/ML, media, and productivity. The position emphasizes low-level software-hardware interaction and cross-platform development to drive adoption of Intel's GPU technologies.

Intel €130,300 pa
Hybrid Permanent